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asmodean’s reverse engineering page news and updates / index of tools / message board 2014/03/27 / exah3pac updated 2014/03/24 / exanepak updated 2014/03/16 / exkhwag You’d think one archive type would be sufficient. exkhwag.zip Contents: // exkhwag.cpp, v1.0 2014/03/16 // This tool extracts IAF_ (*.wag) archives used by 恋する気持ちの花言葉. // exkharc.cpp, v1.0 2014/03/16 // This tool extracts ARCC (*.arc) archives used by 恋する気持ちの花言葉. Known to work with: 2014/02/28 HexenHaus 「恋する気持ちの花言葉」 *.wag, *.arc (sig=IAF_, ARCC) 2014/03/10 / exm2lib updated 2014/03/02 / exdieslib updated 2014/02/26 / exbelldat updated 2014/02/03 / exbelldat updated / exef2paz updated 2014/01/03 / exbelldat updated / exdieslib updated 2013/12/28 / exfleurdat Somebody needs to think a little harder about what data types to compress. exfleurdat.zip Contents: // exfleurdat.cpp, v1.0 2013/12/28 // This tool extracts *.dat archives used in 妹*シスター. Known to work with: 2013/11/29 fleur-soft 「妹*シスター」 script.dat (sig=none) 2013/12/26 / decrddns2 updated / exifdypf updated / exescarc updated 2013/12/08 / exoozoarc updated 2013/11/26 / exmaotarc updated / expdfpk updated / exbelldat updated 2013/11/11 / junk updated 2013/11/07 / junk updated 2013/10/30 / exbsa updated 2013/10/22 / exbszdat Now with Unity, lazy game makers can create bloated messes like never before! The future is now. Note that merge_spm2 will search for SPM by signature, so you can run it against resources.assets or the subresource containing them. ( UAE names it resources_24668.-6, but that seems like a bug...) exbszdat.zip Contents: // exbszdat.cpp, v1.0 2013/10/22 // This tool extracts GX4Lib (*.dat) archives used by バルドスカイ ゼロ. // mergebszvis.cpp, v1.0 2013/10/22 // This tool merges the event images from バルドスカイ ゼロ. // merge_spm2.cpp, v1.0 2013//10/22 // This tool merges images specified by serialized SPM VER-2.00 objects // in バルドスカイ ゼロ. Known to work with: 2013/09/27 戯画 「バルドスカイ ゼロ」 *.dat (sig=GX4Lib) 2013/10/13 / misceri updated 2013/10/12 / exmed updated 2013/10/04 / exhappyend The PHYR (*.phyre) data is a blob of painfully bloated serialized objects. I’m surprised a serious game engine would be so wasteful... Anyway, I didn’t feel like parsing out the complete heirarchy of useless junk so I just did some ghetto extraction of graphic data. Yes, it’s lame. exhappyend.zip Contents: // exhappyend.cpp, v1.0 2013/10/04 // This tool extracts GPDA64BY (*.dat) archives used by // Ore no Imouto ga Konna ni Kawaii Wake ga Nai: Happy End (PS3). Known to work with: 2013/09/26 Bandai Namco Games 「俺の妹がこんなに可愛いわけがない。 Happy End (PS3)」 *.dat; *.phyre (sig=GPDA64BY; PHYR) 2013/09/28 / extarc updated 2013/09/25 / spc2bmp I wrote this a long time ago but never figured out what color format type 2 is. At least for Phantom of Inferno that’s mostly worthless data anyway. spc2bmp.zip Contents: // spc2bmp.cpp, v1.0 2011/05/01 // This tool converts *.spc / xtx images to bitmaps. // exafs.cpp, v1.0 2007/01/18 // This tool extracts files from CRI’s AFS (*.AFS) archives. Known to work with: 2012/06/14 イエティ 「ルートダブル Before Crime After Days (XBOX360)」 2012/10/25 ニトロプラス 「Phantom PHANTOM OF INFERNO (XBOX360)」 2013/08/30 ニトロプラス 「Phantom PHANTOM OF INFERNO」 *.afs; *.spc (sig=AFS; xtx) 2013/09/25 / exbelldat updated 2013/09/15 / exkifint updated 2013/09/08 / exmaotarc updated / toxtweak updated 2013/09/06 / exwhaledat updated 2013/08/12 / exmaotarc updated 2013/08/10 / exbelldat updated / exnllpk updated 2013/07/18 / exdieslib updated 2013/07/15 / exmed updated 2013/07/14 / exnpa updated 2013/07/08 / exescarc updated 2013/06/21 / exvfs updated / exbelldat updated 2013/06/10 / exbrpak exbrpak.zip Contents: // exbrpak.cpp, v1.0 2013/06/10 // This tool extracts *.pak archives used by 淫獄痴漢列車. Known to work with: 2013/03/29 BLACKRAINBOW 「淫獄痴漢列車 〜A Molestertrain Named Desire〜」 *.pak (sig=none) 2013/06/05 / extk2fpk updated 2013/06/03 / exwhaledat updated / exnpa updated 2013/05/31 / exkifint updated 2013/05/27 / exkifint updated 2013/05/14 / exmed updated 2013/05/10 / exdxa updated / exmaotarc updated 2012/05/07 / ex1uparc ex1uparc.zip Contents: // ex1uparc.cpp, v1.0 2013/05/07 // This tool extracts \x00ARC (*.arc) archives. Known to work with: 2013/02/22 One-up 「デデンデン!」 *.ARC (sig=\x00ARC) 2013/05/04 / exnllpk updated 2013/04/26 / exmaotarc updated 2013/03/08 / expdfpk updated 2013/03/07 / exsteldat updated 2013/03/03 / exmed updated 2013/02/22 / exyatpkg updated 2013/02/16 / exafa updated 2013/02/13 / Frequency Based Study Decks updated 2013/02/12 / Frequency Based Study Decks updated 2013/01/27 / exdieslib updated 2013/01/23 / exchpac updated 2013/01/20 / exbelldat updated 2013/01/17 / Frequency Based Study Decks This is a Japanese vocabulary study deck for Anki , optimized for words that appear in Tales of Xillia 2. Anki implements a smart Spaced Repetition approach that tracks performance over multiple days and paces introduction of new cards. Words in this deck are scheduled based on usage frequency in the games and contain sample usages drawn from the script (please don’t sue me). The idea is to provide study material that is immediately useful for something you (well, I ...) actually care about, rather than typical useless vocabulary about business and travel. The sample sentences provide an opportunity to recall in context, which I find accelerates learning. I’m interested in feedback; let me know if you try this. I plan to produce more decks in the future, but may not clean them up for release unless it seems people are finding it useful. Update 2012/01/19: see the EDICT documentation for details about markers in the definitions. For example, the (P) marker indicates more common usages. tox2deck.zip (Tales of Xillia 2 frequency deck) Technical details... This deck was produced using both Tales of Xillia 1 & 2. I wrote tools to extract game data and convert the scripts. Then I used mecab to analyze the sentence structure and extract root words . With that, I counted the frequency of each word to prioritize them. Definitions were extracted from the excellent EDICT . Selecting sample sentences was a little complicated. I wanted to pick sentences long enough to mean something, but not be full of unknown words. The priority policy I settled on was to sum the frequency of all words and divide by the word count. i.e., try to bias towards sentences with common words. This works reasonably well, but I’m not extremely happy with the results. There’s room to improve in this area. While mostly automatic, the results were not completely perfect. I manually deleted some junk which got included due to various parsing quirks. I have also been cleaning up problems with individual cards as I see them. The most common complaint I have is with made-up game words which were parsed into individual kanji. Overall, I’m pretty happy with it though. I plan to publish revisions with further cleanup in the future. 2012/12/29 / toxtweak The giant minimap in Tales of Xillia 2 drives me crazy; I can’t stop staring at it all the time. So finally I had to do something about it ... This bit of junk patches the game to disable various overlays. I tested with ToX2, but I think it will also work for ToX1. Let me know if you try it. disable_minimap.txt: Disable the annoying minimap! disable_chapter_label.txt: Disable the annoying Main Chapter / Character Episode label. disable_bonus_label.txt: Disable the annoying Bonus Scene label during event scenes. (Haven’t tested this yet...) disable_all.txt: All of the above. enable_all.txt: Enables everything (back to default). If the game is already installed, remember to replace TLFILE.TLDAT in /dev_hdd0/game/BLJS10188_INSTALL/USRDIR. toxtweak.zip Contents: // toxtweak.cpp, v1.0 2012/12/29 // This tool tweaks data in Tales of Xillia & Tales of Xillia 2 to disable // the annoying minimap and other overlays. Known to work with: 2012/12/29 Namco Bandai Games 「Tales of Xillia 2 (PS3)」 FILEHEADER.TOFHDB, TLFILE.TLDAT (sig=none) 2012/12/26 / exchpac...

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